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Kerbal space program 2 piolets
Kerbal space program 2 piolets







It's adding complexity in something that isn't necessary. It's annoying that Jeb can't use a screwdriver but Bob can. That's the problem I have with the professions in KSP. Just because someone is hired for or has pursued a certain job, it doesn’t mean they can't do something outside of that job description. A pilot Kerbonaut can run experiments just fine, they just can't restore them.īut to simplify it further for you, I just like the added complexity. A scientist Kerbonaut can pilot a vessel just fine, they just can't hold attitude. I'd suggest that KSP1 does exactly what you're stating, just not to the degree you wish. Everyone in the real world has their strengths, and they are chosen (hired) based off of those strengths. Neil Armstrong being CDR for Apollo 11, and Harrison Schmitt being LMP on Apollo 17 are a couple examples I can think of off the top of my head.įor me it makes sense how there are roles in KSP 1. space program that were made solely because of someone's skillset/career path. But even with that being said, there were crew assignments in the history of the U.S. Those are all excellent points that I agree with shdwlrd, there's no doubt that real astronauts are some of the most self-sufficient people in history and have prowess in more than one field. It just adds a layer complexity that isn't necessary. It doesn't make sense in RL. Why add that type of baseless job separation to the game.

#Kerbal space program 2 piolets professional#

So a person with a PHD in astrophysics and astronomy can't be a pilot or vice versa? A pilot can't change a tire or MacGyver a fender? An engineer can't operate a mass spectrometer and understand the results or place measuring equipment properly? A non professional gets merits for a scientific discovery. Will I be rearranging and/or repairing parts on a vessel? Better bring an engineer.Īm I wanting a mining rig that doesn't have to take so long to refuel other craft? Better bring an engineer.

kerbal space program 2 piolets

Will I be conducting multiple experiments from the same science part or using a science lab? Better bring a scientist. Will I be taking an uncrewed craft along on a crewed mission? That uncrewed craft can be remotely piloted when radio link to KSC is lost. Will the vessel go into frequent radio blackout but it needs control at all times? Better bring a pilot. I feel that the professions create a fun additional element to mission planning where I need to ask myself questions like: I respectfully disagree with this, shdwlrd. Help me think of other ways an engineer is needed. So, we need rare random breaking (in some advanced setting) and more things like parachutes that need to be repacked. I also made fuel transport that goes to a station near Kerbin, but that also doesn't require an engineer. This method has about only 5% of the speed as having an engineer on site, but with the long times of departure and arrival, the ore is ready dug up and refined ready for kerbals passing. To mine, I just land an automated miner and store the ore for processing later. At least in some advanced setting.įor the engineer, nothing breaks so I never need one. Anyway, I hope to see some realistic use of the speed of light and give a pilot more to do. For some tasks like a flyby mission, the route is mostly pre-made and commands arriving hours late is not a big problem. If a probe and a pilot are in the same area, then a pilot can control the probe in near real-time. A pilot can be very useful to be in the same area as a probe or pilot a ship that is too far from Kerbin. That also means when you give a command, the probe won't get it until an hour later. However! What if a remote probe is an light-hour away in distance? That would mean what you see the probe doing happens an hour ago. With a good autopilot and communication relays, there is almost no reason for a pilot.

  • New bug where all Kerbals could use any SAS direction selector, regardless of specialization or level.After playing KSP for thousands of hours, I almost NEVER need a engineer or pilot and I like to keep my scientists locked inside science labs.
  • Lock towards target, away from target, and towards maneuver Lock towards normal and anti-normal, radial and anti-radial

    kerbal space program 2 piolets

    Pilots are the only specialized kerbals to have a personal parachute without having to level up first.Īlthough SAS axis lock being a pilot-specific trait, playing with the Kerbal experience setting off grants SAS and all direction selectors to every kerbal.Īdditional abilities are unlocked as Experience is gained. Notable pilots include Jebediah Kerman and Valentina Kerman. Pilots also have the unique ability to plan maneuver nodes even when there is no direct connection to Kerbin, making them essential for far away missions with no connection signal. Pilots can provide SAS assistance to a craft, with additional Direction selector options added as Experience increases. Pilot is a specialization assigned to Kerbonauts.







    Kerbal space program 2 piolets